Measure Sprites With cocos2d

This week I’d like to share a piece of a project I’m currently working on that I use to figure out how big my sprites should be on the screen.

The Pixel Ruler

I took a pixel ruler and used that to get a good idea of how big sprites should be on a particular device. This works for any iOS 5 device and uses retina displays when need be.

Here is a video of it’s basic functionality running on the iPad (non-retina):

Feel free to try it on your iOS device. You can grab the project from github here.

Pixel Grid for iPhone

Let me know what you think, if it helps you, needs improvement, etc.


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